The Murder that Influenced the Game Clue

In Christopher Jon Luke Dowgin’s latest book Murder on the Common, we follow everyone’s favorite immortal, Henry Sinclair, as he tries to solve the murder of Joseph White.  This murder influenced the game Clue. In the video, Chris explains the true story of the most infamous murder of the nineteenth century.  Consequently, a murder that reached the highest ranks within our national politics.  One that involved a Supreme Court Justice, the most powerful Senator at the time, and the man who controlled our national bank. Likewise, it inspired many creative endeavors.

The Murder that Influenced The Tell Tale-Heart

The story of a man driven mad by a dead eye was influenced by the ship captain Joseph White’s murder, Salem’s first privateer. Edgar Allan Poe was familiar, along with the rest of the nation, of this murder in Salem. It created the fodder for one of his most famous works. It inspired others as well. For instance, the Parker Brothers would be inspired to change the game Cluedo. They modeled Clue after this murder. Why? You just have to watch the video to find out.

The Locations behind the Murder that Influenced the Game Clue

Follow Chris as he tours Salem and brings you to the locations involved in the murder and the game Clue. Just hit play and enjoy!

Read the first novel within The Sinclair Narratives (from Arkham: Tales from the Flipside) called Murder on the Common Today! Learn more about the real murder that influenced the game Clue! Fall in love with the quirky immortal and read further adventures of Henry Sinclair within the pages of Arkham: Tales from the Flipside!

So Said the Cook

Welcome to our first installment of Get A Clue!

So Said the Cook

by Sadie Amelia Hofmeester

Set far back from the main road was an extravagant home owned by one Mr. Greene. Lined by tall trees, the winding drive up to the property transported the driver from a rather banal country highway to a faraway land. Once one turned onto that near hidden drive, the evergreens seemed to swallow all sounds from the road and make them feel so very far away.

Resplendent with turrets and stonework, Greene’s massive home domineered the grounds — though those spilled near endlessly beyond the mansion’s backdoors. Even though the highway couldn’t be more than a 10 minute drive away, the only noise that drifted on the fir-scented air was jazz music. 

Though no one seemed able to decipher how (or when exactly) Mr. Greene had accumulated his incalculable wealth, he did have rich taste in music. Anytime someone entered his foyer, a soulful jazz danced about the room. And tonight, one of his renowned soirées, was no exception. 

Though Greene himself was nowhere to be seen, his guests enjoyed the jazz band situated in the music room. As Miss Scarlett swirled past the grand foyer in her crimson gown, the music seemed to follow her, folding into near every corner of the house. In the grand hall, Professor Plum pontificated about the moral quandaries of “proper” English between bites of smoked salmon canapés. Mrs. Peacock, appearing utterly enchanted by the music and some new pharmaceutical of her choosing, swayed to and fro, touching every suit pocket and dress front she could. Enamored with the textures, she lurched past the stoney faced policeman no one knew who had invited, and limpet-ed herself onto the unfortunate Mr. Wadsworth, Greene’s head butler. Especially delighted with Wadsworth’s jacket lapels, much to his chagrin, she began languorously rubbing herself on him as he precariously balanced a tray of lobster parmesan croquettes. 

As the jazz quartet played tirelessly, other servers floated around the first floor with plates of the night’s delights: smoked salmon mousse canapés, Beluga Sturgeon caviar on crispy cornmeal blinis, bacon-wrapped scallops with a light lemon aioli, and the like. As with all of Mr. Greene’s many parties, this evening followed a culinary theme — tonight’s was Jewels of the Deep. As he kept a ridiculously small staff for such a large home, Greene always brought in the same catering company and gave them free rein over his kitchen, pantries, and wine cellar. He didn’t believe in food prepped in any place other than his own home, wine brought up from anywhere but his own cellar. Odd…but given his immense wealth and gregarious nature, Greene was permitted this particular flavor of eccentricity.  Continue reading “So Said the Cook”

Get A Clue! An Online Penny Dreadful!

The Summer Street Library of the Salem House Press would like to welcome you to our latest online serial, Get A Clue!

Salem House Press has been publishing series of different periodical titles on our website. In that tradition, comes Get A Clue! Harkening back to the days of penny dreadfuls (also known as penny bloods), Sadie Hofmeester’s Get A Clue is a periodic short fiction series loosely based on the beloved board game, Clue. This serialized work of fiction revolves around one night, one murder, and many perspectives. Who is telling the truth? That is up to you to decipher!